![]() ![]() This game would certainly change the whole industry for years to come. Because MF is more addictive and that's what the zombies want anyway.In 1996, Blizzard Entertainment released one of the most influential and important games of all time. This remaster could be good only, if they removed MF and Tele completely and then required you to complete all quests before completing an act. The problem is that the game was progressively made to cater to this type of gameplay, as it was extremely addictive, but the there isn't actually any content to support it. Doing this over and over again is probably the most pointless thing I've done in my entire life and has made me question whether all gaming is fundamentally self-harm. Then, once your character is ready, you'd start a new one because there is nothing to do. ![]() And then you'd have to level it by doing bossruns with bunch of strangers, where your team sorc teles past all enemies straight to the boss so you could all level faster. You'd create a sorc, because you needed to teleport to do MF, and after getting your gear, you could then create a character you actually wanted. More serious gamers got into hardcore-mode or pvp, but for the masses it became a sort of a Sisyphean timesink. You'd spend more time trading than playing, if you can call MF-runs playing. However, very quickly gamers got good, and the game turned into a compulsive series MF-runs, followed by creation of perfect builds, never to be used again after completion. The game was pretty fun this way, and could probably hold up to today's standards pretty well. Diablo II was my first online experience, and it think was the same for many others. People played with their friends, actually playing through the game. ![]() People who bought it on release remember a time when good gear was rare, magic find wasn't properly understood by most people, and the challenge was balanced around that. ![]()
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